Science City - I'm sorry, you want to know WHAT?
If you ever have doubts about whether your audio was failing, when only two of the eleven questions asked by a player are for new information - you might be a redneck. I mean, yes, the answer is yes. On the plus side, the informational document on what the players have discovered since the start of the campaign is currently only five pages long, and one page of that is taken up by lawyers. Go figure, in a campaign to restore faith in a fallen city, the players, half of them federal agents, want to do things by the book. Show people the system actually can work, and they'll start using and trusting the system again. It's a good plan, full of hope and optimism, and goodness. It's the plan that heroes would come up with. It's - it's just not going to be that easy, and I don't think of that as a spoiler. Bluebooking My theory on Bluebooking is simple - anything the players can do without a major investment of time or resources, and that requires no dice rolls c...